Ghost (of Once Upon a Crime fame – check it out) posted a great overview of why many indie games fall by the wayside. I know we at Team Effigy tend to fall victim to more than one of these. Click on the link for more:
Recently I received an email (thanks Paul) asking about the status of The Marionette’s voice acting project. The short answer is, we took a break, it’s back on track (super slowly). The long answer is below.
The reasons why the voice project is moving along at such a glacial pace is probably covered in the article linked above. I’m the one working on the voice project. Real life, paid work got in the way for a month or so, after which I took a few months off to slack my free time away. Real, unproductive slacking. Although it’s been to two years since the release of The Marionette, the 4-5 years spent working on it meant that almost all my free time was dedicated to it. I loved making The Marionette, but I have a lot of other things I’ve been wanting to do with my free time too.
So after that intensive period at work, I caved in and put aside the voice project for a while, always promising that I’d get back to it. At that point Eshana’s voice was all done, Martin’s was almost complete and Giuseppe’s was hitting a snag early on. Days turned into weeks into months, and that is why for more than half a year you haven’t heard from me on this.
About two months ago, I forced myself to contact Steve Poulton (Martin) and James Prior (Giuseppe) to ask if they could continue. I am forever thankful for their patience and understanding. Steve’s lines are all done (except for maybe one or two) and James’s are on their way (very slowly of course, because his work and mine are still occassionally getting in the way).
I don’t know how many of you are still reading this blog, but I do apologise for the sparse updates, and please be assured that we are still here, and still going.