Khyle’s Out of Time Development Diary: The Mind Map – Telling a Story
The first in a two-part series detailing the planning of Out of Time.
Khyle’s Out of Time Development Diary: The Mind Map – Characters, Plot, and Puzzles.
The second in Khyle's two-part series about planning with mind-maps.
Adventure games on mobile devices, part 2
April 28, 2012 at 10:08 am , by Auriond
My last post took at the look at the possibility of making simple adventure games using Google’s App Inventor, among other things. In the six months that followed, Google discontinued App Inventor – and then MIT revived it. The impetus that made me look up App Inventor once more was, of all things, a Square [...]
Adventure games on mobile devices: what’s the story?
October 21, 2011 at 8:45 am , by Auriond
Having just got a spiffy new smartphone last week (Samsung Galaxy S2 if you’re curious – sorry Apple people), I began to itch for some good old point-and-click games to play on the commute to work.
A little character study
September 28, 2011 at 9:34 pm , by Auriond
The last update we did on Out of Time introduced the character of Javier Rios. Just for fun, here’s a little vignette setting out what life is like for our detective down at the station.
Picture and story after the jump.
