Khyle’s Out of Time Development Diary: The Mind Map – Telling a Story
The first in a two-part series detailing the planning of Out of Time.
Khyle’s Out of Time Development Diary: The Mind Map – Characters, Plot, and Puzzles.
The second in Khyle's two-part series about planning with mind-maps.
Adventure games on mobile devices: what’s the story?
October 21, 2011 at 8:45 am , by Auriond
Having just got a spiffy new smartphone last week (Samsung Galaxy S2 if you’re curious – sorry Apple people), I began to itch for some good old point-and-click games to play on the commute to work.
A little character study
September 28, 2011 at 9:34 pm , by Auriond
The last update we did on Out of Time introduced the character of Javier Rios. Just for fun, here’s a little vignette setting out what life is like for our detective down at the station.
Picture and story after the jump.
On abandoned projects, and really slow ones
June 26, 2011 at 2:21 pm , by Auriond
Ghost (of Once Upon a Crime fame – check it out) posted a great overview of why many indie games fall by the wayside. I know we at Team Effigy tend to fall victim to more than one of these. Click on the link for more:
Recently I received an email (thanks Paul) asking about the status of The Marionette’s voice acting project. The short answer is, we took a break, it’s back on track (super slowly). The long answer is below.
